Lead all creative efforts for Live & OnDemand B2B Game Show
As Luna Park’s first creative hire and an equity stakeholder, I led the development of 300+ interactive game experiences played by over 100K employees from 1,000+ companies worldwide. I managed a dynamic team of writers and editors, ensuring deadlines were met while pushing creative boundaries. Additionally, I developed custom, social-driven game offerings and produced all interactive programming for Spotifest, Spotify’s virtual employee festival.
Highlights
Contributions helped to increase client NPS metric by 60% over the course of two years
Developed a wide range of 300+ collaborative social games, including puzzles, trivia, icebreakers and escape rooms
Spearheaded the development of Holiday & DEI initiatives, building interactive experiences meant to educate and entertain